
#ifndef __ENGINE_DEFINE_H__
#define __ENGINE_DEFINE_H__

#include <OgreRoot.h>
#include <OgreRenderSystem.h>
#include <OgreRenderWindow.h>
#include <OgreWindowEventUtilities.h>
#include <OgreRenderTargetListener.h>
#include <OgrePass.h>
#include <OgreSceneManager.h>
#include "Utils.h"
#include "EngineLua.h"

namespace Engine
{


    class  Engine;


}

#endif